![]() ![]() Mario looked sharp as ever and came with some impressively detailed animations. Things looked a tad “cardboard cut-out” and cartoony, but was nonetheless filled with some crisp graphics a cool city backdrop. I was immediately thrown into an environment that looked more Watch Dogs than Mario, with people oddly twice my height walking around, and cheery music further painting the scene. My demo - which ended all too quickly - consisted of a short run through one of the flagship stages, New Donk City. Unlike the game’s 3D platforming spiritual successors though, you can snag a bunch of them in one playthrough without being dragged back to the beginning of the stage, which keeps the gameplay flowing. One key difference - stars are now replaced by moons, which will heavily populate several areas of the stages. But unlike 64 and Sunshine, Odyssey looks to really stress the element of freedom of exploration throughout its several distinct and colorful worlds. The closest comparison to this experience might be Super Mario 64 or Sunshine laced with some GTA style sandbox gameplay (minus the guns, carjackings, and “gentlemen’s clubs”). Odyssey appears to strip away many of these ties to its predecessors and embraces more epic qualities - going full throttle into the realm of open-world gameplay. While games like the New Super Mario series brought things back to basics, even the recent 3D entries for the most part seemed to have one foot dragging back into the more retro, straightforward brand of Mario gameplay.
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